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Diff: SDL_LoadWAV(3)
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Differences between current version and predecessor to the previous major change of SDL_LoadWAV(3).

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Newer page: version 2 Last edited on Monday, June 3, 2002 6:53:45 pm by perry
Older page: version 1 Last edited on Monday, June 3, 2002 6:53:45 pm by perry Revert
@@ -15,10 +15,10 @@
  
 __#include __ 
  
  
-__SDL_AudioSpec *SDL_LoadWAV__(__const char *file,  
-SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 
+__SDL_! AudioSpec *SDL_LoadWAV__(__const char *file,  
+SDL_! AudioSpec *spec, Uint8 **audio_buf, Uint32 
 *audio_len__); 
 !!DESCRIPTION 
  
  
@@ -26,9 +26,9 @@
 into memory. 
  
  
 If this function succeeds, it returns the given 
-__SDL_AudioSpec__, filled with the audio data format of 
+__SDL_! AudioSpec__, filled with the audio data format of 
 the wave data, and sets __audio_buf__ to a 
 __malloc__'d buffer containing the audio data, and sets 
 __audio_len__ to the length of that audio buffer, in 
 bytes. You need to free the audio buffer with 
@@ -41,15 +41,15 @@
 IMA-ADPCM WAVE files are supported. 
 !!EXAMPLE 
  
  
-SDL_AudioSpec wav_spec; 
+SDL_! AudioSpec wav_spec; 
 Uint32 wav_length; 
 Uint8 *wav_buffer; 
 /* Load the WAV */ 
 if( SDL_LoadWAV( 
 !!SEE ALSO 
  
  
-__SDL_AudioSpec__, __SDL_OpenAudio__, 
+__SDL_! AudioSpec__, __SDL_! OpenAudio__, 
 __SDL_FreeWAV__ 
 ---- 
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