Penguin

SDL_LoadWAV

SDL_LoadWAV

NAME SYNOPSIS DESCRIPTION EXAMPLE SEE ALSO


NAME

SDL_LoadWAV- Load a WAVE file

SYNOPSIS

#include

SDL_!AudioSpec? *SDL_LoadWAV(__const char *file, SDL_!AudioSpec? *spec, Uint8 **audio_buf, Uint32

  • audio_len__);

DESCRIPTION

SDL_LoadWAV This function loads a WAVE file into memory.

If this function succeeds, it returns the given SDL_!AudioSpec?, filled with the audio data format of the wave data, and sets audio_buf to a malloc'd buffer containing the audio data, and sets audio_len to the length of that audio buffer, in bytes. You need to free the audio buffer with SDL_FreeWAV when you are done with it.

This function returns NULL and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.

EXAMPLE

SDL_!AudioSpec? wav_spec; Uint32 wav_length; Uint8 wav_buffer; / Load the WAV */ if( SDL_LoadWAV(

SEE ALSO

SDL_!AudioSpec?, SDL_!OpenAudio?, SDL_FreeWAV


This page is a man page (or other imported legacy content). We are unable to automatically determine the license status of this page.