Annotated edit history of
SDL_LoadWAV(3) version 2, including all changes.
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SDL_LoadWAV |
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!!!SDL_LoadWAV |
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NAME |
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SYNOPSIS |
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DESCRIPTION |
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EXAMPLE |
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SEE ALSO |
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---- |
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!!NAME |
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SDL_LoadWAV- Load a WAVE file |
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!!SYNOPSIS |
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__#include __ |
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__SDL_!AudioSpec *SDL_LoadWAV__(__const char *file, |
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SDL_!AudioSpec *spec, Uint8 **audio_buf, Uint32 |
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*audio_len__); |
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!!DESCRIPTION |
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__SDL_LoadWAV__ This function loads a WAVE __file__ |
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into memory. |
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If this function succeeds, it returns the given |
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__SDL_!AudioSpec__, filled with the audio data format of |
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the wave data, and sets __audio_buf__ to a |
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__malloc__'d buffer containing the audio data, and sets |
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__audio_len__ to the length of that audio buffer, in |
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bytes. You need to free the audio buffer with |
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__SDL_FreeWAV__ when you are done with it. |
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This function returns __NULL__ and sets the SDL error |
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message if the wave file cannot be opened, uses an unknown |
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data format, or is corrupt. Currently raw, MS-ADPCM and |
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IMA-ADPCM WAVE files are supported. |
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!!EXAMPLE |
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SDL_!AudioSpec wav_spec; |
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Uint32 wav_length; |
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Uint8 *wav_buffer; |
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/* Load the WAV */ |
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if( SDL_LoadWAV( |
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!!SEE ALSO |
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__SDL_!AudioSpec__, __SDL_!OpenAudio__, |
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__SDL_FreeWAV__ |
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