Penguin
Diff: SDL_JoystickGetAxis(3)
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Differences between current version and predecessor to the previous major change of SDL_JoystickGetAxis(3).

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Newer page: version 2 Last edited on Monday, June 3, 2002 6:53:44 pm by perry
Older page: version 1 Last edited on Monday, June 3, 2002 6:53:44 pm by perry Revert
@@ -1,6 +1,6 @@
-SDL_JoystickGetAxis  
-!!!SDL_JoystickGetAxis 
+SDL_! JoystickGetAxis  
+!!!SDL_! JoystickGetAxis 
 NAME 
 SYNOPSIS 
 DESCRIPTION 
 RETURN VALUE 
@@ -9,27 +9,27 @@
 ---- 
 !!NAME 
  
  
-SDL_JoystickGetAxis- Get the current state of an axis 
+SDL_! JoystickGetAxis- Get the current state of an axis 
 !!SYNOPSIS 
  
  
 __#include __ 
  
  
-__Sint16 SDL_JoystickGetAxis__(__SDL_Joystick *joystick, 
+__Sint16 SDL_! JoystickGetAxis__(__SDL_Joystick *joystick, 
 int axis__); 
 !!DESCRIPTION 
  
  
-__SDL_JoystickGetAxis__ returns the current state of the 
+__SDL_! JoystickGetAxis__ returns the current state of the 
 given __axis__ on the given __joystick__. 
  
  
 On most modern joysticks the X axis is usually represented 
 by __axis__ 0 and the Y axis by __axis__ 1. The value 
-returned by __SDL_JoystickGetAxis__ is a signed integer 
+returned by __SDL_! JoystickGetAxis__ is a signed integer 
 (-32768 to 32768) representing the current position of the 
 __axis__, it maybe necessary to impose certain tolerances 
 on these values to account for jitter. It is worth noting 
 that some joysticks use axes 2 and 3 for extra 
@@ -45,11 +45,11 @@
 Sint16 x_move, y_move; 
 SDL_Joystick *joy1; 
 
 
-x_move=SDL_JoystickGetAxis(joy1, );  
-y_move=SDL_JoystickGetAxis(joy1, 1); 
+x_move=SDL_! JoystickGetAxis(joy1, );  
+y_move=SDL_! JoystickGetAxis(joy1, 1); 
 !!SEE ALSO 
  
  
-__SDL_JoystickNumAxes__ 
+__SDL_! JoystickNumAxes__ 
 ---- 
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