SDL_!JoystickGetAxis?
NAME SYNOPSIS DESCRIPTION RETURN VALUE EXAMPLES SEE ALSO
SDL_!JoystickGetAxis?- Get the current state of an axis
#include
Sint16 SDL_!JoystickGetAxis?(SDL_Joystick *joystick, int axis);
SDL_!JoystickGetAxis? returns the current state of the given axis on the given joystick.
On most modern joysticks the X axis is usually represented by axis 0 and the Y axis by axis 1. The value returned by SDL_!JoystickGetAxis? is a signed integer (-32768 to 32768) representing the current position of the axis, it maybe necessary to impose certain tolerances on these values to account for jitter. It is worth noting that some joysticks use axes 2 and 3 for extra buttons.
Returns a 16-bit signed integer representing the current position of the axis.
Sint16 x_move, y_move; SDL_Joystick *joy1; . . x_move=SDL_!JoystickGetAxis?(joy1, 0); y_move=SDL_!JoystickGetAxis?(joy1, 1);
SDL_!JoystickNumAxes?
One page links to SDL_JoystickGetAxis(3):