Annotated edit history of
SDL_JoystickGetAxis(3) version 2, including all changes.
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SDL_!JoystickGetAxis |
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!!!SDL_!JoystickGetAxis |
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NAME |
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SYNOPSIS |
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DESCRIPTION |
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RETURN VALUE |
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EXAMPLES |
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SEE ALSO |
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---- |
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!!NAME |
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SDL_!JoystickGetAxis- Get the current state of an axis |
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!!SYNOPSIS |
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__#include __ |
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__Sint16 SDL_!JoystickGetAxis__(__SDL_Joystick *joystick, |
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int axis__); |
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!!DESCRIPTION |
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__SDL_!JoystickGetAxis__ returns the current state of the |
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given __axis__ on the given __joystick__. |
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On most modern joysticks the X axis is usually represented |
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by __axis__ 0 and the Y axis by __axis__ 1. The value |
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returned by __SDL_!JoystickGetAxis__ is a signed integer |
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(-32768 to 32768) representing the current position of the |
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__axis__, it maybe necessary to impose certain tolerances |
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on these values to account for jitter. It is worth noting |
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that some joysticks use axes 2 and 3 for extra |
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buttons. |
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!!RETURN VALUE |
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Returns a 16-bit signed integer representing the current |
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position of the __axis__. |
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!!EXAMPLES |
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Sint16 x_move, y_move; |
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SDL_Joystick *joy1; |
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. |
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x_move=SDL_!JoystickGetAxis(joy1, 0); |
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y_move=SDL_!JoystickGetAxis(joy1, 1); |
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!!SEE ALSO |
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__SDL_!JoystickNumAxes__ |
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