Annotated edit history of
SDL_JoystickEventState(3) version 2 showing authors affecting page license.
View with all changes included.
Rev |
Author |
# |
Line |
1 |
perry |
1 |
SDL_!JoystickEventState |
|
|
2 |
!!!SDL_!JoystickEventState |
|
|
3 |
NAME |
|
|
4 |
SYNOPSIS |
|
|
5 |
DESCRIPTION |
|
|
6 |
RETURN VALUE |
|
|
7 |
SEE ALSO |
|
|
8 |
---- |
|
|
9 |
!!NAME |
|
|
10 |
|
|
|
11 |
|
|
|
12 |
SDL_!JoystickEventState- Enable/disable joystick event polling |
|
|
13 |
!!SYNOPSIS |
|
|
14 |
|
|
|
15 |
|
|
|
16 |
__#include __ |
|
|
17 |
|
|
|
18 |
|
|
|
19 |
__int SDL_!JoystickEventState__(__int |
|
|
20 |
state__); |
|
|
21 |
!!DESCRIPTION |
|
|
22 |
|
|
|
23 |
|
|
|
24 |
This function is used to enable or disable joystick event |
|
|
25 |
processing. With joystick event processing disabled you will |
|
|
26 |
have to update joystick states with |
|
|
27 |
__SDL_!JoystickUpdate__ and read the joystick information |
|
|
28 |
manually. __state__ is either __SDL_QUERY__, |
|
|
29 |
__SDL_ENABLE__ or __SDL_IGNORE__. |
|
|
30 |
|
|
|
31 |
|
|
|
32 |
__Note:__ |
|
|
33 |
|
|
|
34 |
|
|
|
35 |
Joystick event handling is prefered |
|
|
36 |
!!RETURN VALUE |
|
|
37 |
|
|
|
38 |
|
|
|
39 |
If __state__ is __SDL_QUERY__ then the current state |
|
|
40 |
is returned, otherwise the new processing __state__ is |
|
|
41 |
returned. |
|
|
42 |
!!SEE ALSO |
|
|
43 |
|
|
|
44 |
|
|
|
45 |
''SDL Joystick Functions'', __SDL_!JoystickUpdate__, |
|
|
46 |
__SDL_!JoyAxisEvent__, __SDL_!JoyBallEvent__, |
|
|
47 |
__SDL_!JoyButtonEvent__, |
|
|
48 |
__SDL_!JoyHatEvent__ |
|
|
49 |
---- |
This page is a man page (or other imported legacy content). We are unable to automatically determine the license status of this page.