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Blame: SDL_JoystickEventState(3)
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2 perry 1 SDL_!JoystickEventState
2 !!!SDL_!JoystickEventState
1 perry 3 NAME
4 SYNOPSIS
5 DESCRIPTION
6 RETURN VALUE
7 SEE ALSO
8 ----
9 !!NAME
10
11
2 perry 12 SDL_!JoystickEventState- Enable/disable joystick event polling
1 perry 13 !!SYNOPSIS
14
15
16 __#include __
17
18
2 perry 19 __int SDL_!JoystickEventState__(__int
1 perry 20 state__);
21 !!DESCRIPTION
22
23
24 This function is used to enable or disable joystick event
25 processing. With joystick event processing disabled you will
26 have to update joystick states with
2 perry 27 __SDL_!JoystickUpdate__ and read the joystick information
1 perry 28 manually. __state__ is either __SDL_QUERY__,
29 __SDL_ENABLE__ or __SDL_IGNORE__.
30
31
32 __Note:__
33
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35 Joystick event handling is prefered
36 !!RETURN VALUE
37
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39 If __state__ is __SDL_QUERY__ then the current state
40 is returned, otherwise the new processing __state__ is
41 returned.
42 !!SEE ALSO
43
44
2 perry 45 ''SDL Joystick Functions'', __SDL_!JoystickUpdate__,
46 __SDL_!JoyAxisEvent__, __SDL_!JoyBallEvent__,
47 __SDL_!JoyButtonEvent__,
48 __SDL_!JoyHatEvent__
1 perry 49 ----
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