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SDL_!JoystickEventState?

SDL_!JoystickEventState?

NAME SYNOPSIS DESCRIPTION RETURN VALUE SEE ALSO


NAME

SDL_!JoystickEventState?- Enable/disable joystick event polling

SYNOPSIS

#include

int SDL_!JoystickEventState?(int state);

DESCRIPTION

This function is used to enable or disable joystick event processing. With joystick event processing disabled you will have to update joystick states with SDL_!JoystickUpdate? and read the joystick information manually. state is either SDL_QUERY, SDL_ENABLE or SDL_IGNORE.

Note:

Joystick event handling is prefered

RETURN VALUE

If state is SDL_QUERY then the current state is returned, otherwise the new processing state is returned.

SEE ALSO

SDL Joystick Functions, SDL_!JoystickUpdate?, SDL_!JoyAxisEvent?, SDL_!JoyBallEvent?, SDL_!JoyButtonEvent?, SDL_!JoyHatEvent?


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