Differences between current version and predecessor to the previous major change of SDL_GetRelativeMouseState(3).
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Newer page: | version 2 | Last edited on Monday, June 3, 2002 6:53:43 pm | by perry | |
Older page: | version 1 | Last edited on Monday, June 3, 2002 6:53:43 pm | by perry | Revert |
@@ -1,34 +1,34 @@
-SDL_GetRelativeMouseState
-!!!SDL_GetRelativeMouseState
+SDL_!
GetRelativeMouseState
+!!!SDL_!
GetRelativeMouseState
NAME
SYNOPSIS
DESCRIPTION
SEE ALSO
----
!!NAME
-SDL_GetRelativeMouseState- Retrieve the current state of the mouse
+SDL_!
GetRelativeMouseState- Retrieve the current state of the mouse
!!SYNOPSIS
__#include __
-__Uint8 SDL_GetRelativeMouseState__(__int *x, int
+__Uint8 SDL_!
GetRelativeMouseState__(__int *x, int
*y__);
!!DESCRIPTION
The current button state is returned as a button bitmask,
which can be tested using the __SDL_BUTTON(X)__ macros,
and __x__ and __y__ are set to the change in the mouse
position since the last call to
-__SDL_GetRelativeMouseState__ or since event
+__SDL_!
GetRelativeMouseState__ or since event
initialization. You can pass __NULL__ for either __x__
or __y__.
!!SEE ALSO
-__SDL_GetMouseState__
+__SDL_!
GetMouseState__
----