SDL_!GetRelativeMouseState?
NAME SYNOPSIS DESCRIPTION SEE ALSO
SDL_!GetRelativeMouseState?- Retrieve the current state of the mouse
#include
Uint8 SDL_!GetRelativeMouseState?(__int *x, int
The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the change in the mouse position since the last call to SDL_!GetRelativeMouseState? or since event initialization. You can pass NULL for either x or y.
SDL_!GetMouseState?
One page links to SDL_GetRelativeMouseState(3):