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SDL_!GetRelativeMouseState?

SDL_!GetRelativeMouseState?

NAME SYNOPSIS DESCRIPTION SEE ALSO


NAME

SDL_!GetRelativeMouseState?- Retrieve the current state of the mouse

SYNOPSIS

#include

Uint8 SDL_!GetRelativeMouseState?(__int *x, int

  • y__);

DESCRIPTION

The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the change in the mouse position since the last call to SDL_!GetRelativeMouseState? or since event initialization. You can pass NULL for either x or y.

SEE ALSO

SDL_!GetMouseState?


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