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Blame: SDL_GetRelativeMouseState(3)
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2 perry 1 SDL_!GetRelativeMouseState
2 !!!SDL_!GetRelativeMouseState
1 perry 3 NAME
4 SYNOPSIS
5 DESCRIPTION
6 SEE ALSO
7 ----
8 !!NAME
9
10
2 perry 11 SDL_!GetRelativeMouseState- Retrieve the current state of the mouse
1 perry 12 !!SYNOPSIS
13
14
15 __#include __
16
17
2 perry 18 __Uint8 SDL_!GetRelativeMouseState__(__int *x, int
1 perry 19 *y__);
20 !!DESCRIPTION
21
22
23 The current button state is returned as a button bitmask,
24 which can be tested using the __SDL_BUTTON(X)__ macros,
25 and __x__ and __y__ are set to the change in the mouse
26 position since the last call to
2 perry 27 __SDL_!GetRelativeMouseState__ or since event
1 perry 28 initialization. You can pass __NULL__ for either __x__
29 or __y__.
30 !!SEE ALSO
31
32
2 perry 33 __SDL_!GetMouseState__
1 perry 34 ----
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