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Diff: SDL_GL_SetAttribute(3)
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Differences between current version and predecessor to the previous major change of SDL_GL_SetAttribute(3).

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Newer page: version 2 Last edited on Monday, June 3, 2002 6:53:42 pm by perry
Older page: version 1 Last edited on Monday, June 3, 2002 6:53:42 pm by perry Revert
@@ -1,6 +1,6 @@
-SDL_GL_SetAttribute  
-!!!SDL_GL_SetAttribute 
+SDL_GL_! SetAttribute  
+!!!SDL_GL_! SetAttribute 
 NAME 
 SYNOPSIS 
 DESCRIPTION 
 RETURN VALUE 
@@ -9,39 +9,39 @@
 ---- 
 !!NAME 
  
  
-SDL_GL_SetAttribute- Set a special SDL/OpenGL attribute 
+SDL_GL_! SetAttribute- Set a special SDL/OpenGL attribute 
 !!SYNOPSIS 
  
  
 __#include __ 
  
  
-__int SDL_GL_SetAttribute__(__SDL_GLattr attr, int 
+__int SDL_GL_! SetAttribute__(__SDL_GLattr attr, int 
 value__); 
 !!DESCRIPTION 
  
  
 Sets the OpenGL ''attribute'' __attr__ to 
 __value__. The attributes you set don't take effect until 
-after a call to __SDL_SetVideoMode__. You should use  
-__SDL_GL_GetAttribute__ to check the values after a  
-__SDL_SetVideoMode__ call. 
+after a call to __SDL_! SetVideoMode__. You should use  
+__SDL_GL_! GetAttribute__ to check the values after a  
+__SDL_! SetVideoMode__ call. 
 !!RETURN VALUE 
  
  
 Returns __0__ on success, or __-1__ on 
 error. 
 !!EXAMPLE 
  
  
-SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );  
-SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );  
-SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );  
-SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );  
-SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );  
-if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) { 
+SDL_GL_! SetAttribute( SDL_GL_RED_SIZE, 5 );  
+SDL_GL_! SetAttribute( SDL_GL_GREEN_SIZE, 5 );  
+SDL_GL_! SetAttribute( SDL_GL_BLUE_SIZE, 5 );  
+SDL_GL_! SetAttribute( SDL_GL_DEPTH_SIZE, 16 );  
+SDL_GL_! SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );  
+if ( (screen=SDL_! SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) { 
 fprintf(stderr, 
  
  
 __Note:__ 
@@ -53,7 +53,7 @@
 SDL_GL_DOUBLEBUFFER attribute. 
 !!SEE ALSO 
  
  
-__SDL_GL_GetAttribute__, ''GL 
+__SDL_GL_! GetAttribute__, ''GL 
 Attributes'' 
 ---- 
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