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SDL_GL_SetAttribute?

SDL_GL_SetAttribute?

NAME SYNOPSIS DESCRIPTION RETURN VALUE EXAMPLE SEE ALSO


NAME

SDL_GL_SetAttribute?- Set a special SDL/OpenGL attribute

SYNOPSIS

#include

int SDL_GL_SetAttribute?(SDL_GLattr attr, int value);

DESCRIPTION

Sets the OpenGL attribute attr to value. The attributes you set don't take effect until after a call to SDL_SetVideoMode?. You should use SDL_GL_GetAttribute? to check the values after a SDL_SetVideoMode? call.

RETURN VALUE

Returns 0 on success, or -1 on error.

EXAMPLE

SDL_GL_SetAttribute?( SDL_GL_RED_SIZE, 5 ); SDL_GL_SetAttribute?( SDL_GL_GREEN_SIZE, 5 ); SDL_GL_SetAttribute?( SDL_GL_BLUE_SIZE, 5 ); SDL_GL_SetAttribute?( SDL_GL_DEPTH_SIZE, 16 ); SDL_GL_SetAttribute?( SDL_GL_DOUBLEBUFFER, 1 ); if ( (screen=SDL_SetVideoMode?( 640, 480, 16, SDL_OPENGL )) == NULL ) { fprintf(stderr,

Note:

The SDL_DOUBLEBUF flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.

SEE ALSO

SDL_GL_GetAttribute?, GL Attributes


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