Differences between version 2 and predecessor to the previous major change of DirectX.
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Newer page: | version 2 | Last edited on Tuesday, February 25, 2003 10:18:22 am | by AristotlePagaltzis | Revert |
Older page: | version 1 | Last edited on Monday, February 24, 2003 11:53:57 am | by SamJansen | Revert |
@@ -1,3 +1,7 @@
-Microsoft's multimedia API. At the time of writing it is up to version 9, and although it has quite a learning curve associated with it, DirectX is one of those factors that makes Windows such a good platform for multimedia/games.
+[
Microsoft]
's multimedia API. At the time of writing it is up to version 9, and although it has quite a learning curve associated with it, [
DirectX]
is one of those factors that makes [
Windows]
such a good platform for multimedia/games.
-The answer on the Linux side of things is probably SimpleDirectMediaLayer. However, nothing quite approaches the power (and complexity) of DirectX.
+The answer on the Linux side of things is probably SimpleDirectMediaLayer. However, nothing quite approaches the power (and complexity) of [
DirectX].
+
+In typical [Microsoft] fashion, it took about 3 iterations of the product before it was any good, then another couple until it actually started having any appeal, and finally reached a state of being truly useful around release 8.
+
+Its multiplayer protocol, used by the !DirectPlay component, is actually copyrighted by MicrosoftCorporation, so games written on top of that connectivity component are almost impossible to port; at least, an [Apple]/[Unix]/[foo] version of the game won't be able to multiplay with the [Windows] rendition
.