Annotated edit history of
DirectX version 3, including all changes.
View license author blame.
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AristotlePagaltzis |
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[Microsoft]'s multimedia API. At the time of writing it is up to version 9, and although it has quite a learning curve associated with it, [DirectX] is one of those factors that makes [Windows] such a good platform for multimedia/games. |
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SamJansen |
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AristotlePagaltzis |
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The answer on the Linux side of things is probably SimpleDirectMediaLayer. However, nothing quite approaches the power (and complexity) of [DirectX]. |
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In typical [Microsoft] fashion, it took about 3 iterations of the product before it was any good, then another couple until it actually started having any appeal, and finally reached a state of being truly useful around release 8. |
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WikiAdmin |
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Its multiplayer protocol, used by the !DirectPlay component, is actually copyrighted by MicrosoftCorporation, so games written on top of that connectivity component are almost impossible to port; at least, an [Apple]/[Unix]/[Foo] version of the game won't be able to multiplay with the [Windows] rendition. |