An interesting ProgrammingLanguage that is very easy to learn, but can get extremely confusing.

There's someone in my head,
but it's not me.

-- Pink Floyd, Brain damage

The language has 8 different commands. They use a nameless pointer to manipulate an array of at least 30000 cells, all initially set to 0. The pointer starts at the left end of the array.

  • :

    Increment the value of the current cell by 1

  • :

    Decrement the value of the current cell by 1

Print the current cell as a character to standard output stdout(3)
Read a value from standard input to the current cell (these two use ASCII, with ten as newline) stdin(3)
Move the pointer right one cell
Move the pointer left one cell
Start of a loop. This is essentially a while loop which will keep iterating while the pointer points to a nonzero cell.
End of the while loop. The sequence between the square brackets will get executed whilst the while loop executes.

As they say about Perl: There are many ways to skin a Camel. This also holds true for Brainf*ck.

Standard Brainf*ck thinks of every variable as an integer with a range of 0 through to 255. Different variables can be accessed by the < and > instructions. For example, ++>++++< means:

  • Increment the current variable twice
  • Move to the next variable
  • Increment it variable 4 times
  • Move to the previous variable

After this bit of code, the variable we are currently referencing has a value of 2, and the next variable has a value of 4.


Here's a HelloWorld program:


A big archive of brainfuck programs and implementations is at

You can read more info about the language.


The language ignores any character in the program source code which is not a valid Brainf*ck command. This allows us to put comments in our code, as long as we make sure we do not accidentally use one of the language constructs in our comments. Or comments can be placed in a [] block, at a point in the code where the pointer is known to be at a zero cell.

GerwinVanDeSteeg is planning on writing his own Compiler and an interpreter for this language sometime in the near future. There are many available already on the WorldWideWeb; to find one, try Google.

I've just written one. Insomnia has its own imperatives. Here you go: It is written in OCaml. It has a Compiler (it compiles to C), an imperative interpreter and a functional interpreter. The functional interpreter has an infinite Turing tape as memory. I wrote and rewrote this program several times to try out various OCaml features. (I'm following the advice on StuffToCode.) --GlynWebster

CategoryProgrammingLanguages, CategoryObfuscatedProgrammingLanguages