Annotated edit history of
XBattle version 2, including all changes.
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PerryLorier |
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XBattle is an old Unix Realtime Strategy Game. |
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The general idea is that there is a map (usually made up of hexes or squares, but can be as weird as diamonds or octagons), with some cities (represented by circles). Cities produce troops at a fixed rate. If you click near the edge of a cell then the game will toggle on or off a spigot where troops will leave that cell and "flow" into the neighbouring cell. |
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This has been rather popular amongst the [WAND] group recently, and so we have our own fork of the code which has some bugs fixed and a few extra features added. see http://source.meta.net.nz/svn/xbattle/ for our [SVN] tree. |
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The game supports as many teams and as many people as you care to play for, it also has some rather good AI's. |
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For an example game against the AI use: |
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<pre> |
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./xbattle -ai 0 1 2 -blue you -red me -rbases 3 -sea 2 -march 2 -bound -attack -repeat -manage -farms 2 -militia 2 -hex \ |
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-boardx 20 -boardy 20 |
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</pre> |
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AlastairPorter |
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Don't use <tt>-ai x 1 y</tt>. It will deadlock the game. |
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PerryLorier |
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To setup a multiplayer game with someone on orb:0.0 |
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<pre> |
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./battle -red me -blue orb:0.0 -rbases 3 -sea 2 -march 2 -bound -attack -repeat -manage -farms 2 -militia 2 -hex \ |
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-boardx 20 -boardy 20 -dig -fill |
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</pre> |
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Hint: Try and take and hold a corner. |