Penguin

Differences between current version and predecessor to the previous major change of VGA.

Other diffs: Previous Revision, Previous Author, or view the Annotated Edit History

Newer page: version 4 Last edited on Tuesday, October 7, 2003 2:40:01 pm by PerryLorier
Older page: version 3 Last edited on Tuesday, October 7, 2003 1:24:35 am by AristotlePagaltzis Revert
@@ -2,4 +2,8 @@
  
 An [IBM] graphics hardware standard used in [PC]s for many years. It was developed as the successor to [EGA] and [CGA] and delivers resolutions up to 640x480 in 16 colours (aspect ratio 4:3) and up to 320x200 in 256 colours (aspect ratio 8:5), chosen from a palette of 262,144 shades (6 bit per [RGB] component). 
  
 [IBM] developed [XGA] as its successor, but other [Proprietary] extensions collectively referred to as [SVGA] dominated the market instead. Eventually the [VBE] standard emerged to alleviate the need for applications to support each [SVGA] chip separately. 
+  
+the [VGA] implementations that were used were a programmers dream. They allowed programmers to mix 320x200x256 and 640x480 modes to generate "ModeX" (which refered to unchained 320x200 mode allowing programmers up to about 400x256ish by 256 colours), or other even more obscure modes (eg, ModeQ which was 256x256x256, a personal favourite of mine).  
+  
+None of these modes was technically supported by the hardware specs, but most machines allowed you to use them.