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Blame: SDL_WM_GrabInput(3)
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1 perry 1 SDL_WM_!GrabInput
2 !!!SDL_WM_!GrabInput
3 NAME
4 SYNOPSIS
5 DESCRIPTION
6 RETURN VALUE
7 ----
8 !!NAME
9
10
11 SDL_WM_!GrabInput- Grabs mouse and keyboard input.
12 !!SYNOPSIS
13
14
15 __#include __
16
17
18 __SDL_!GrabMode SDL_WM_!GrabInput__(__SDL_!GrabMode
19 mode__);
20 !!DESCRIPTION
21
22
23 Grabbing means that the mouse is confined to the application
24 window, and nearly all keyboard input is passed directly to
25 the application, and not interpreted by a window manager, if
26 any.
27
28
29 When __mode__ is __SDL_GRAB_QUERY__ the grab mode is
30 not changed, but the current grab mode is
31 returned.
32
33
34 typedef enum {
35 SDL_GRAB_QUERY,
36 SDL_GRAB_OFF,
37 SDL_GRAB_ON
38 } SDL_!GrabMode;
39 !!RETURN VALUE
40
41
42 The current/new __SDL_!GrabMode__.
43 ----
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