Annotated edit history of
SDL_WM_GrabInput(3) version 2 showing authors affecting page license.
View with all changes included.
Rev |
Author |
# |
Line |
1 |
perry |
1 |
SDL_WM_!GrabInput |
|
|
2 |
!!!SDL_WM_!GrabInput |
|
|
3 |
NAME |
|
|
4 |
SYNOPSIS |
|
|
5 |
DESCRIPTION |
|
|
6 |
RETURN VALUE |
|
|
7 |
---- |
|
|
8 |
!!NAME |
|
|
9 |
|
|
|
10 |
|
|
|
11 |
SDL_WM_!GrabInput- Grabs mouse and keyboard input. |
|
|
12 |
!!SYNOPSIS |
|
|
13 |
|
|
|
14 |
|
|
|
15 |
__#include __ |
|
|
16 |
|
|
|
17 |
|
|
|
18 |
__SDL_!GrabMode SDL_WM_!GrabInput__(__SDL_!GrabMode |
|
|
19 |
mode__); |
|
|
20 |
!!DESCRIPTION |
|
|
21 |
|
|
|
22 |
|
|
|
23 |
Grabbing means that the mouse is confined to the application |
|
|
24 |
window, and nearly all keyboard input is passed directly to |
|
|
25 |
the application, and not interpreted by a window manager, if |
|
|
26 |
any. |
|
|
27 |
|
|
|
28 |
|
|
|
29 |
When __mode__ is __SDL_GRAB_QUERY__ the grab mode is |
|
|
30 |
not changed, but the current grab mode is |
|
|
31 |
returned. |
|
|
32 |
|
|
|
33 |
|
|
|
34 |
typedef enum { |
|
|
35 |
SDL_GRAB_QUERY, |
|
|
36 |
SDL_GRAB_OFF, |
|
|
37 |
SDL_GRAB_ON |
|
|
38 |
} SDL_!GrabMode; |
|
|
39 |
!!RETURN VALUE |
|
|
40 |
|
|
|
41 |
|
|
|
42 |
The current/new __SDL_!GrabMode__. |
|
|
43 |
---- |
This page is a man page (or other imported legacy content). We are unable to automatically determine the license status of this page.