SDL_WM_!GrabInput?
NAME SYNOPSIS DESCRIPTION RETURN VALUE
SDL_WM_!GrabInput?- Grabs mouse and keyboard input.
#include
SDL_!GrabMode? SDL_WM_!GrabInput?(SDL_!GrabMode? mode);
Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any.
When mode is SDL_GRAB_QUERY the grab mode is not changed, but the current grab mode is returned.
typedef enum { SDL_GRAB_QUERY, SDL_GRAB_OFF, SDL_GRAB_ON } SDL_!GrabMode?;
The current/new SDL_!GrabMode?.
One page links to SDL_WM_GrabInput(3):