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Blame: SDL_WM_GrabInput(3)
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Annotated edit history of SDL_WM_GrabInput(3) version 2, including all changes. View license author blame.
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2 perry 1 SDL_WM_!GrabInput
2 !!!SDL_WM_!GrabInput
1 perry 3 NAME
4 SYNOPSIS
5 DESCRIPTION
6 RETURN VALUE
7 ----
8 !!NAME
9
10
2 perry 11 SDL_WM_!GrabInput- Grabs mouse and keyboard input.
1 perry 12 !!SYNOPSIS
13
14
15 __#include __
16
17
2 perry 18 __SDL_!GrabMode SDL_WM_!GrabInput__(__SDL_!GrabMode
1 perry 19 mode__);
20 !!DESCRIPTION
21
22
23 Grabbing means that the mouse is confined to the application
24 window, and nearly all keyboard input is passed directly to
25 the application, and not interpreted by a window manager, if
26 any.
27
28
29 When __mode__ is __SDL_GRAB_QUERY__ the grab mode is
30 not changed, but the current grab mode is
31 returned.
32
33
34 typedef enum {
35 SDL_GRAB_QUERY,
36 SDL_GRAB_OFF,
37 SDL_GRAB_ON
2 perry 38 } SDL_!GrabMode;
1 perry 39 !!RETURN VALUE
40
41
2 perry 42 The current/new __SDL_!GrabMode__.
1 perry 43 ----
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