Differences between current version and predecessor to the previous major change of SDL_SetPalette(3).
Other diffs: Previous Revision, Previous Author, or view the Annotated Edit History
Newer page: | version 2 | Last edited on Monday, June 3, 2002 6:53:49 pm | by perry | |
Older page: | version 1 | Last edited on Monday, June 3, 2002 6:53:49 pm | by perry | Revert |
@@ -1,6 +1,6 @@
-SDL_SetPalette
-!!!SDL_SetPalette
+SDL_!
SetPalette
+!!!SDL_!
SetPalette
NAME
SYNOPSIS
DESCRIPTION
RETURN VALUE
@@ -9,16 +9,16 @@
----
!!NAME
-SDL_SetPalette- Sets the colors in the palette of an 8-bit surface.
+SDL_!
SetPalette- Sets the colors in the palette of an 8-bit surface.
!!SYNOPSIS
__#include __
-__int SDL_SetPalette__(__SDL_Surface *surface, int
+__int SDL_!
SetPalette__(__SDL_Surface *surface, int
flags, int SDL_Color *colors, int firstcolor, int
ncolors__);
!!DESCRIPTION
@@ -30,9 +30,9 @@
Palettized (8-bit) screen surfaces with the
__SDL_HWPALETTE__ flag have two palettes, a logical
palette that is used for mapping blits to/from the surface
and a physical palette (that determines how the hardware
-will map the colors to the display). ''SDL_BlitSurface''
+will map the colors to the display). ''SDL_!
BlitSurface''
always uses the logical palette when blitting surfaces (if
it has to convert between surface pixel formats). Because of
this, it is often useful to modify only one or the other
palette to achieve various special color effects (e.g.,
@@ -47,9 +47,9 @@
When __surface__ is the surface associated with the
current display, the display colormap will be updated with
the requested colors. If __SDL_HWPALETTE__ was set in
-''SDL_SetVideoMode'' flags, __SDL_SetPalette__ will
+''SDL_!
SetVideoMode'' flags, __SDL_!
SetPalette__ will
always return __1__, and the palette is guaranteed to be
set the way you desire, even if the window colormap has to
be warped or run under emulation.
@@ -61,9 +61,9 @@
If __surface__ is not a palettized surface, this function
does nothing, returning __0__. If all of the colors were
-set as passed to __SDL_SetPalette__, it will return
+set as passed to __SDL_!
SetPalette__, it will return
__1__. If not all the color entries were set exactly as
given, it will return __0__, and you should look at the
surface palette to determine the actual color
palette.
@@ -81,7 +81,7 @@
for(i=0;i
!!SEE ALSO
-''SDL_SetColors'', ''SDL_SetVideoMode'',
+''SDL_!
SetColors'', ''SDL_!
SetVideoMode'',
''SDL_Surface'', ''SDL_Color''
----