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2 perry 1 SDL_!SetPalette
2 !!!SDL_!SetPalette
1 perry 3 NAME
4 SYNOPSIS
5 DESCRIPTION
6 RETURN VALUE
7 EXAMPLE
8 SEE ALSO
9 ----
10 !!NAME
11
12
2 perry 13 SDL_!SetPalette- Sets the colors in the palette of an 8-bit surface.
1 perry 14 !!SYNOPSIS
15
16
17 __#include __
18
19
2 perry 20 __int SDL_!SetPalette__(__SDL_Surface *surface, int
1 perry 21 flags, int SDL_Color *colors, int firstcolor, int
22 ncolors__);
23 !!DESCRIPTION
24
25
26 Sets a portion of the palette for the given 8-bit
27 surface.
28
29
30 Palettized (8-bit) screen surfaces with the
31 __SDL_HWPALETTE__ flag have two palettes, a logical
32 palette that is used for mapping blits to/from the surface
33 and a physical palette (that determines how the hardware
2 perry 34 will map the colors to the display). ''SDL_!BlitSurface''
1 perry 35 always uses the logical palette when blitting surfaces (if
36 it has to convert between surface pixel formats). Because of
37 this, it is often useful to modify only one or the other
38 palette to achieve various special color effects (e.g.,
39 screen fading, color flashes, screen dimming).
40
41
42 This function can modify either the logical or physical
43 palette by specifing __SDL_LOGPAL__ or
44 __SDL_PHYSPAL__the in the __flags__
45 parameter.
46
47
48 When __surface__ is the surface associated with the
49 current display, the display colormap will be updated with
50 the requested colors. If __SDL_HWPALETTE__ was set in
2 perry 51 ''SDL_!SetVideoMode'' flags, __SDL_!SetPalette__ will
1 perry 52 always return __1__, and the palette is guaranteed to be
53 set the way you desire, even if the window colormap has to
54 be warped or run under emulation.
55
56
57 The color components of a __SDL_Color__ structure are
58 8-bits in size, giving you a total of 256^3=16777216
59 colors.
60 !!RETURN VALUE
61
62
63 If __surface__ is not a palettized surface, this function
64 does nothing, returning __0__. If all of the colors were
2 perry 65 set as passed to __SDL_!SetPalette__, it will return
1 perry 66 __1__. If not all the color entries were set exactly as
67 given, it will return __0__, and you should look at the
68 surface palette to determine the actual color
69 palette.
70 !!EXAMPLE
71
72
73 /* Create a display surface with a grayscale palette */
74 SDL_Surface *screen;
75 SDL_Color colors[[256];
76 int i;
77 .
78 .
79 .
80 /* Fill colors with color information */
81 for(i=0;i
82 !!SEE ALSO
83
84
2 perry 85 ''SDL_!SetColors'', ''SDL_!SetVideoMode'',
1 perry 86 ''SDL_Surface'', ''SDL_Color''
87 ----
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