Differences between current version and previous revision of SDL_PumpEvents(3).
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Newer page: | version 2 | Last edited on Monday, June 3, 2002 6:53:47 pm | by perry | |
Older page: | version 1 | Last edited on Monday, June 3, 2002 6:53:47 pm | by perry | Revert |
@@ -1,38 +1,38 @@
-SDL_PumpEvents
-!!!SDL_PumpEvents
+SDL_!
PumpEvents
+!!!SDL_!
PumpEvents
NAME
SYNOPSIS
DESCRIPTION
SEE ALSO
----
!!NAME
-SDL_PumpEvents- Pumps the event loop, gathering events from the input devices.
+SDL_!
PumpEvents- Pumps the event loop, gathering events from the input devices.
!!SYNOPSIS
__#include __
-__void SDL_PumpEvents__(__void__);
+__void SDL_!
PumpEvents__(__void__);
!!DESCRIPTION
Pumps the event loop, gathering events from the input
devices.
-__SDL_PumpEvents__ gathers all the pending input
+__SDL_!
PumpEvents__ gathers all the pending input
information from devices and places it on the event queue.
-Without calls to __SDL_PumpEvents__ no events would ever
+Without calls to __SDL_!
PumpEvents__ no events would ever
be placed on the queue. Often calls the need for
-__SDL_PumpEvents__ is hidden from the user since
-__SDL_PollEvent__ and __SDL_WaitEvent__ implicitly
-call __SDL_PumpEvents__. However, if you are not polling
+__SDL_!
PumpEvents__ is hidden from the user since
+__SDL_!
PollEvent__ and __SDL_!
WaitEvent__ implicitly
+call __SDL_!
PumpEvents__. However, if you are not polling
or waiting for events (e.g. your filtering them), then you
-must call __SDL_PumpEvents__ to force an event queue
+must call __SDL_!
PumpEvents__ to force an event queue
update.
__Note:__
@@ -42,6 +42,6 @@
video mode.
!!SEE ALSO
-__SDL_PollEvent__
+__SDL_!
PollEvent__
----