Penguin
Note: You are viewing an old revision of this page. View the current version.

SDL_PumpEvents?

SDL_PumpEvents?

NAME SYNOPSIS DESCRIPTION SEE ALSO


NAME

SDL_PumpEvents?- Pumps the event loop, gathering events from the input devices.

SYNOPSIS

#include

void SDL_PumpEvents?(void);

DESCRIPTION

Pumps the event loop, gathering events from the input devices.

SDL_PumpEvents? gathers all the pending input information from devices and places it on the event queue. Without calls to SDL_PumpEvents? no events would ever be placed on the queue. Often calls the need for SDL_PumpEvents? is hidden from the user since SDL_PollEvent? and SDL_WaitEvent? implicitly call SDL_PumpEvents?. However, if you are not polling or waiting for events (e.g. your filtering them), then you must call SDL_PumpEvents? to force an event queue update.

Note:

You can only call this function in the thread that set the video mode.

SEE ALSO

SDL_PollEvent?


This page is a man page (or other imported legacy content). We are unable to automatically determine the license status of this page.