SDL_PumpEvents?
NAME SYNOPSIS DESCRIPTION SEE ALSO
SDL_PumpEvents?- Pumps the event loop, gathering events from the input devices.
#include
void SDL_PumpEvents?(void);
Pumps the event loop, gathering events from the input devices.
SDL_PumpEvents? gathers all the pending input information from devices and places it on the event queue. Without calls to SDL_PumpEvents? no events would ever be placed on the queue. Often calls the need for SDL_PumpEvents? is hidden from the user since SDL_PollEvent? and SDL_WaitEvent? implicitly call SDL_PumpEvents?. However, if you are not polling or waiting for events (e.g. your filtering them), then you must call SDL_PumpEvents? to force an event queue update.
Note:
You can only call this function in the thread that set the video mode.
SDL_PollEvent?
One page links to SDL_PumpEvents(3):