Annotated edit history of
SDL_PumpEvents(3) version 2, including all changes.
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SDL_!PumpEvents |
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!!!SDL_!PumpEvents |
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NAME |
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SYNOPSIS |
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DESCRIPTION |
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SEE ALSO |
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---- |
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!!NAME |
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SDL_!PumpEvents- Pumps the event loop, gathering events from the input devices. |
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!!SYNOPSIS |
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__#include __ |
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__void SDL_!PumpEvents__(__void__); |
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!!DESCRIPTION |
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Pumps the event loop, gathering events from the input |
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devices. |
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__SDL_!PumpEvents__ gathers all the pending input |
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information from devices and places it on the event queue. |
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Without calls to __SDL_!PumpEvents__ no events would ever |
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be placed on the queue. Often calls the need for |
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__SDL_!PumpEvents__ is hidden from the user since |
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__SDL_!PollEvent__ and __SDL_!WaitEvent__ implicitly |
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call __SDL_!PumpEvents__. However, if you are not polling |
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or waiting for events (e.g. your filtering them), then you |
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must call __SDL_!PumpEvents__ to force an event queue |
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update. |
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__Note:__ |
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You can only call this function in the thread that set the |
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video mode. |
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!!SEE ALSO |
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__SDL_!PollEvent__ |
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---- |
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