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2 perry 1 SDL_!PumpEvents
2 !!!SDL_!PumpEvents
1 perry 3 NAME
4 SYNOPSIS
5 DESCRIPTION
6 SEE ALSO
7 ----
8 !!NAME
9
10
2 perry 11 SDL_!PumpEvents- Pumps the event loop, gathering events from the input devices.
1 perry 12 !!SYNOPSIS
13
14
15 __#include __
16
17
2 perry 18 __void SDL_!PumpEvents__(__void__);
1 perry 19 !!DESCRIPTION
20
21
22 Pumps the event loop, gathering events from the input
23 devices.
24
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2 perry 26 __SDL_!PumpEvents__ gathers all the pending input
1 perry 27 information from devices and places it on the event queue.
2 perry 28 Without calls to __SDL_!PumpEvents__ no events would ever
1 perry 29 be placed on the queue. Often calls the need for
2 perry 30 __SDL_!PumpEvents__ is hidden from the user since
31 __SDL_!PollEvent__ and __SDL_!WaitEvent__ implicitly
32 call __SDL_!PumpEvents__. However, if you are not polling
1 perry 33 or waiting for events (e.g. your filtering them), then you
2 perry 34 must call __SDL_!PumpEvents__ to force an event queue
1 perry 35 update.
36
37
38 __Note:__
39
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41 You can only call this function in the thread that set the
42 video mode.
43 !!SEE ALSO
44
45
2 perry 46 __SDL_!PollEvent__
1 perry 47 ----
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