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Diff: SDL_MouseButtonEvent(3)
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Differences between current version and predecessor to the previous major change of SDL_MouseButtonEvent(3).

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Newer page: version 2 Last edited on Monday, June 3, 2002 6:53:46 pm by perry
Older page: version 1 Last edited on Monday, June 3, 2002 6:53:46 pm by perry Revert
@@ -1,6 +1,6 @@
-SDL_MouseButtonEvent  
-!!!SDL_MouseButtonEvent 
+SDL_! MouseButtonEvent  
+!!!SDL_! MouseButtonEvent 
 NAME 
 STRUCTURE DEFINITION 
 STRUCTURE DATA 
 DESCRIPTION 
@@ -8,18 +8,18 @@
 ---- 
 !!NAME 
  
  
-SDL_MouseButtonEvent- Mouse button event structure 
+SDL_! MouseButtonEvent- Mouse button event structure 
 !!STRUCTURE DEFINITION 
  
  
 typedef struct{ 
 Uint8 type; 
 Uint8 button; 
 Uint8 state; 
 Uint16 x, y; 
-} SDL_MouseButtonEvent; 
+} SDL_! MouseButtonEvent; 
 !!STRUCTURE DATA 
  
  
 __type SDL_MOUSEBUTTONDOWN__ or 
@@ -37,9 +37,9 @@
 press/release time 
 !!DESCRIPTION 
  
  
-__SDL_MouseButtonEvent__ is a member of the 
+__SDL_! MouseButtonEvent__ is a member of the 
 __SDL_Event__ union and is used when an event of type 
 __SDL_MOUSEBUTTONDOWN__ or __SDL_MOUSEBUTTONUP__ is 
 reported. 
  
@@ -48,13 +48,13 @@
 of the button pressed (from 1 to 255, with 1 usually being 
 the left button and 2 the right) is placed into 
 __button__, the position of the mouse when this event 
 occured is stored in the __x__ and the __y__ fields. 
-Like __SDL_KeyboardEvent__, information on whether the 
+Like __SDL_! KeyboardEvent__, information on whether the 
 event was a press or a release event is stored in both the 
 __type__ and __state__ fields, but this should be 
 obvious. 
 !!SEE ALSO 
  
  
-__SDL_Event__, __SDL_MouseMotionEvent__ 
+__SDL_Event__, __SDL_! MouseMotionEvent__ 
 ---- 
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