SDL_!MouseButtonEvent?
NAME STRUCTURE DEFINITION STRUCTURE DATA DESCRIPTION SEE ALSO
SDL_!MouseButtonEvent?- Mouse button event structure
typedef struct{ Uint8 type; Uint8 button; Uint8 state; Uint16 x, y; } SDL_!MouseButtonEvent?;
type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP
button The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT)
state SDL_PRESSED or SDL_RELEASED
x, y The X/Y coordinates of the mouse at press/release time
SDL_!MouseButtonEvent? is a member of the SDL_Event union and is used when an event of type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP is reported.
When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into button, the position of the mouse when this event occured is stored in the x and the y fields. Like SDL_!KeyboardEvent?, information on whether the event was a press or a release event is stored in both the type and state fields, but this should be obvious.
SDL_Event, SDL_!MouseMotionEvent?
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