SDL_!GetKeyState?
NAME SYNOPSIS DESCRIPTION EXAMPLE SEE ALSO
SDL_!GetKeyState?- Get a snapshot of the current keyboard state
#include
Uint8 *SDL_!GetKeyState?(__int
Gets a snapshot of the current keyboard state. The current state is return as a pointer to an array, the size of this array is stored in numkeys. The array is indexed by the SDLK_* symbols. A value of 1 means the key is pressed and a value of 0 means its not.
Note:
Use SDL_!PumpEvents? to update the state array.
Uint8 *keystate = SDL_!GetKeyState?(NULL); if ( keystate[SDLK_RETURN? ) printf(
SDL Key Symbols, SDL_!PumpEvents?
One page links to SDL_GetKeyState(3):