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-  
-3D-Modelling  
-  
-  
-  
-----  
-  
-!!!3D Graphics Modelling and Rendering mini-HOWTO  
-  
-!!  
-Dave Jarvisv1.1, 27 March 2001  
-  
-  
-----  
-''Details download and installation instructions for a graphics rendering and  
-modelling development environment using !RedHat Linux.''  
-----  
-  
-  
-  
-  
-!!1. Introduction  
-  
-  
-*1.1 Preamble  
-  
-*1.2 Modelling vs. Modeling  
-  
-*1.3 Copyright Information  
-  
-  
-  
-  
-  
-!!2. Background Information  
-  
-  
-*2.1 The Graphics Library  
-  
-*2.2 The Graphics Modeller  
-  
-*2.3 The Graphics Renderer  
-  
-  
-  
-  
-  
-!!3. Installation Instructions  
-  
-  
-*3.1 Warning  
-  
-*3.2 Download the Software  
-  
-*3.3 Install the Graphics Library  
-  
-*3.4 Install the Graphics Renderer  
-  
-*3.5 Install the Graphics Modeller  
-  
-*3.6 Clean Up  
-  
-  
-  
-  
-  
-!!4. Miscellaneous Information  
-  
-  
-*4.1 Lighting  
-  
-*4.2 Tutorials  
-  
-  
-  
-  
-  
-!!5. Related Links  
-  
-  
-*5.1 Graphics Libraries  
-  
-*5.2 Graphics Renderers  
-  
-*5.3 Graphics Modellers  
-  
-*5.4 Miscellaneous Links  
-  
-  
-  
-  
-  
-!!6. Acknowledgements  
-----  
-  
-!! 1. Introduction  
-  
-!! 1.1 Preamble  
-  
-  
-  
-This document will guide you through the steps used to install and  
-configure an environment for modelling and rendering three-dimensional  
-graphics using Linux. In this section you will also find information  
-in laymans terms about the required components and how they piece  
-together. The installation section is purposely minimal; merely the  
-quick and dirty steps needed to take to get up and running (if it  
-doesn't work, more information is available). For those that want more  
-information about the software components and what they do (in general),  
-please continue reading.  
-  
-  
-There are, at the minimum, three software packages you'll need in order to  
-get up and running. These are as follows (in the order they are  
-explained, not the order they are installed):  
-  
-  
-  
-  
-  
-*a graphics library;  
-*  
-  
-*a graphics modeller;  
-*  
-  
-*a graphics renderer.  
-*  
-  
-  
-!! 1.2 Modelling vs. Modeling  
-  
-  
-  
-The spelling ''modelling'' is Canadian. The spelling ''modeling''  
-is American. The original author of this document is Canadian. ;-)  
-  
-!! 1.3 Copyright Information  
-  
-  
-  
-Copyright (c) 2000-2001 Dave Jarvis  
-  
-  
-This document may be reproduced in whole or in part, without fee, subject  
-to the following restrictions:  
-  
-  
-  
-  
-  
-*the copyright notice above and this permission notice must be  
-preserved complete on all complete or partial copies;  
-*  
-  
-*any translation or derived work must be approved by the author in  
-writing before distribution;  
-*  
-  
-*if you distribute this work in part, instructions for obtaining  
-the complete version of this manual must be included, and a means for  
-obtaining a complete version provided;  
-*  
-  
-*small portions may be reproduced as illustrations for reviews or  
-quotes in other works without this permission notice if proper citation  
-is given.  
-*  
-  
-----  
-  
-!! 2. Background Information  
-  
-  
-The content of this section exists only to describe, in general, the  
-three main components required for three-dimensional modelling and  
-rendering with a Linux-based system.  
-  
-!! 2.1 The Graphics Library  
-  
-  
-  
-A graphics library consists of the most basic tools used for manipulating  
-graphical images. Think of all the things needed to build a house: wiring,  
-plumbing, wood, bricks, and such. The graphics library can be thought of  
-as not these items, but rather the tools used create such items. After  
-all, wire, metal tubes, planks, and bricks don't magically appear; rather  
-they are created and formed as entities unto themselves. On a similar note,  
-graphics don't magically appear on the screen -- typically they consist  
-of lower-level graphics primatives (lines, rectangles, and individual  
-pixels, for example).  
-  
-  
-So the graphics library, then, can be thought of as the low-level graphics  
-primatives used to build more complex objects (spheres, boxes, complex  
-polygons, etc.). Those complex objects are then used to build even more  
-complicated shapes and figures.  
-  
-  
-The graphics library installed was the freeware implementation of OpenGL  
-called ''Mesa''.  
-  
-!! 2.2 The Graphics Modeller  
-  
-  
-  
-Since the graphics renderer is, ideally, completely hidden from the end-user,  
-we'll deal with that last (besides which, modelling is the next logical step  
-in keeping with my house-building analogy). However, when it comes to the  
-actual installation, a graphics modeller relies on the renderer already being  
-installed.  
-  
-  
-If the graphics library is akin to the tools used to build the tools used  
-to build a house (!), then graphics modellers can be thought of as the  
-tools used to build the blueprints for the house -- sophisticated  
-blueprints, as modellers let you dictate exactly where the wiring, plumbing,  
-wood panels, bricks, and forth are supposed to go. Furthermore, they  
-let you pick the style of panelling and the colour of the bricks you  
-desire.  
-  
-  
-The graphics modeller installed was the freeware package called  
-''The Mops'', which produces ''!RenderMan''-compatible files.  
-  
-!! 2.3 The Graphics Renderer  
-  
-  
-  
-In keeping with the house-building analogy, the graphics renderer is then  
-the construction workers. Once you have the blueprints and materials ready  
-to go, you need something to actually build the house so it appears how it  
-was designed. The graphics renderer is given information (i.e., the  
-blueprints in the form of a ''!RenderMan''-compatible file, or  
-equivalent) from the the modeller to produce the final result.  
-  
-  
-Just as the graphics modeller needs the graphics renderer before it can be  
-installed, the renderer relies on the graphics library being installed  
-beforehand.  
-  
-  
-The graphics renderer installed was the ''Blue Moon Rendering Toolkit''  
-which uses ''!RenderMan'' files.  
-----  
-  
-!! 3. Installation Instructions  
-  
-  
-Keep in mind that these are brief instructions; a quick summary of the more  
-important details you'll find listed in README files for the corresponding  
-software packages. It is, by no means, a substitute for actually reading  
-those files (as they contain copyright information and other instructions  
-not necessarily covered by this document).  
-  
-!! 3.1 Warning  
-  
-  
-  
-First, let it be known that this document only covers how to get up and  
-running using !RedHat v7.. Whenever given the choice as to which software  
-package to download, please make sure it is compatible with the flavour  
-of Linux you happen to be running.  
-  
-  
-Second, please only send E-mail if you have information that would be  
-helpful to other people who might read this document (such as explaining  
-how to install other tools, pointers to other tutorials, missing steps  
-grammar and/or speling mistakes and/or tpyos, etc.). If software  
-doesn't compile, or you can't figure it out, please read its accompanying  
-documentation. Please understand that your system may be completely  
-different, and as such debugging problems via E-mail across the Internet is  
-not a task anyone enjoys. ;-)  
-  
-  
-Third, these are software packages that installed without any severe  
-hitches (read: severe headaches). In the Related Links section, there  
-are alternate software packages along side the ones covered below. Note  
-that just because a given software package is not covered in depth does  
-not mean it is any worse (or better) than those chosen to install.  
-  
-  
-Good luck!  
-  
-!! 3.2 Download the Software  
-  
-  
-  
-Before you begin, you will need a web browser and Unix shell. If you  
-don't know how to use a shell [[bash, ksh, etc. ], you're own your own  
-(although instructions are given in both English and shell commands).  
-  
-  
-Unless otherwise specified, all instructions are to be carried out as  
-root.  
-  
-  
-  
-  
-  
-  
-  
-  
-#Create a new directory /usr/local/archives for the packages:  
-  
-  
-mkdir /usr/local/archives  
-  
-  
-  
-#  
-  
-#Download the following packages (in __.tar.gz__ form)  
-into the newly created directory (homepages are given, as  
-well as links to download pages, and minimum software version):  
-  
-  
-#*  
-Mesa Graphics Library v3.4.1:  
-www.mesa3d.org/download.html  
-#*  
-  
-#*  
-Blue Moon Rendering Toolkit v2.6beta:  
-www.bmrt.org/BMRTdownload/index.html  
-(alternative: www.zerosanity.com/bmrt/BMRT2.6beta.linux-glibc2.tar.gz)  
-#*  
-  
-#*  
-The Mops v0.42d:  
-www.informatik.uni-rostock.de/~rschultz/mops/download.html  
-#*  
-  
-  
-#  
-  
-  
-!! 3.3 Install the Graphics Library  
-  
-  
-  
-Old versions of tar do not support the z argument.  
-For those systems, leave out the z argument and use gunzip  
-on the file before using tar.  
-  
-  
-  
-  
-  
-#Change to the /usr/local/archives directory:  
-  
-  
-cd /usr/local/archives  
-  
-  
-  
-#  
-  
-#Extract ''Mesa'' (substitute version number where required):  
-  
-  
-tar zxf !MesaLib-3.4.1.tar.gz  
-tar zxf !MesaDemos-3.4.1.tar.gz  
-  
-  
-  
-#  
-  
-#Change to the !MesaLib subdirectory:  
-  
-  
-cd Mesa-3.4.1  
-  
-  
-  
-#  
-  
-#Configure, make, and install ''Mesa'' with the following sequence of  
-commands:  
-  
-  
-./configure; make; make install  
-  
-  
-  
-#  
-  
-#Edit /etc/ld.so.conf, and ensure you have a line that  
-reads:  
-  
-  
-/usr/local/lib  
-  
-  
-  
-#  
-  
-#Run the dynamic library configuration program:  
-  
-  
-ldconfig  
-  
-  
-  
-#  
-  
-  
-!! 3.4 Install the Graphics Renderer  
-  
-  
-  
-  
-  
-  
-#Return to the /usr/local/archives directory:  
-  
-  
-cd ..  
-  
-  
-  
-#  
-  
-#Extract the ''Blue Moon Rendering Toolkit'' (substitute version  
-number where required):  
-  
-  
-tar zxf BMRT2.6beta.linux-glibc2.tar.gz  
-  
-  
-  
-#  
-  
-#Change to the BMRT subdirectory:  
-  
-  
-cd BMRT2.6  
-  
-  
-  
-#  
-  
-#Copy files to appropriate destination directories:  
-  
-  
-cp bin/* /usr/local/bin/  
-cp lib/lib* /usr/local/lib/  
-cp include/* /usr/local/include/  
-  
-  
-  
-#  
-  
-#Make a directory for the shaders, ensure it is world-writable,  
-then copy the shader files into it:  
-  
-  
-mkdir /usr/local/shaders  
-chmod 777 /usr/local/shaders  
-cp shaders/*.sl* /usr/local/shaders/  
-cp shaders/*.h /usr/local/shaders/  
-cp examples/*.sl* /usr/local/shaders/  
-cp examples/*.h /usr/local/shaders/  
-  
-  
-  
-#  
-  
-#Edit the system login profile (/etc/profile or equivalent),  
-and add the line:  
-  
-  
-export SHADERS=.:/usr/local/shaders  
-  
-  
-  
-#  
-  
-#Copy the .rendribrc file to each user's home directory.  
-#  
-  
-  
-  
-If anything goes wrong, please consult the README file  
-that accompanies the ''Blue Moon Rendering Toolkit'', or visit  
-their website.  
-  
-!! 3.5 Install the Graphics Modeller  
-  
-  
-  
-''The Mops'' may be installed on a per-user basis, or on a system-wide  
-basis by root (or equivalent). In this example, it is installed using a  
-non-administrative account, which should yield positive results. Note that  
-the compile failed during the install (missing a C header file), so the  
-precompiled binaries (compatible with !RedHat v6., your system may vary)  
-were installed, as follows:  
-  
-  
-  
-  
-  
-#Change to one directory above where you'd like ''The Mops'' to  
-reside. For example, if /usr/local/mops was desired, then issue  
-the following command:  
-  
-  
-cd /usr/local  
-  
-  
-  
-#  
-  
-#Extract the mops (substitute number where required), then change into  
-its directory:  
-  
-  
-tar zxf /usr/local/archives/mops-.42d-BMRT26-linux.tar.gz  
-cd mops  
-  
-  
-  
-#  
-  
-#Move the following files from /usr/local/mops/src  
-to /usr/local/mops:  
-  
-  
-mv src/crtmopssh.sh .  
-mv src/mfio.so .  
-mv src/mops .  
-  
-  
-  
-#  
-  
-#Copy the .mopsrc file to the home directory of each user  
-wanting to run The Mops. For example, the user "jane" would need the  
-following commands run:  
-  
-  
-cp src/mopsrc /home/jane/.mopsrc  
-  
-  
-  
-#  
-  
-#Create /usr/local/lib/mops and move the buttons and shaders:  
-  
-  
-mkdir /usr/local/lib/mops/  
-mv buttons/* /usr/local/lib/mops/  
-mv shader/*.sl* /usr/local/shaders/  
-  
-  
-  
-#  
-  
-  
-  
-If anything goes wrong, please consult the README and  
-Setup.txt files that accompany ''The Mops'', or visit  
-their website.  
-  
-  
-Log out from root. Log in as a regular user, and run  
-''The Mops'' as follows:  
-  
-  
-  
-  
-  
-/usr/local/mops/mops  
-  
-  
-  
-  
-You may wish to create a subdirectory within $HOME/mops called  
-models for saving 3D models.  
-  
-!! 3.6 Clean Up  
-  
-  
-  
-Now that the installation is complete, you can remove from your  
-system all files that you no longer require (substituting version  
-numbers where required).  
-  
-  
-  
-  
-  
-cd /usr/local/archives/  
-rm -rf BMRT2.6  
-rm -rf Mesa-3.4.1  
-  
-  
-  
-  
-Note: Be cautious when using rm -rf ... make sure you are  
-in the correct directory, and the files and/or directories you wish to  
-delete are present.  
-----  
-  
-!! 4. Miscellaneous Information  
-  
-  
-Instead of a frequently asked questions section, here is information  
-about some of the (almost embarassing) problems faced.  
-  
-!! 4.1 Lighting  
-  
-  
-  
-The most frustrating problem, initially, was trying to figure out why  
-everything was black -- and then how to actually light objects up. In  
-these "virtual worlds" where you are modelling objects, the worlds  
-are created from scratch. There is ''no light'' in the world until  
-you actually put a light source in it! The light sources then shine  
-a given direction, illuminating things in their path (according to  
-the surface properties of the objects). Make certain that your light  
-source is:  
-  
-  
-  
-  
-  
-#pointing (rotated and translated) in the correct direction;  
-#  
-  
-#intense enough to actually cast discernable lighting.  
-#  
-  
-  
-!! 4.2 Tutorials  
-  
-  
-  
-The most basic thing a person would want to do with modelling/rendering  
-packages is position a sphere on a surface, give it some lighting, and  
-see the result. A decent tutorial should describe that first.  
-  
-  
-That said, ''The Mops'' has a wonderful  
-first tutorial.  
-----  
-  
-!! 5. Related Links  
-  
-!! 5.1 Graphics Libraries  
-  
-  
-  
-  
-Mesa - An OpenGL-compliant  
-Graphics Library.  
-  
-!! 5.2 Graphics Renderers  
-  
-  
-  
-  
-BMRT - The Blue Moon Rendering  
-Toolkit.  
-  
-  
-  
-POV-Ray - The Persistence of  
-Vision Raytracer.  
-  
-!! 5.3 Graphics Modellers  
-  
-  
-  
-  
-The Mops - A 3D modelling package that uses BMRT.  
-  
-  
-  
-Blender - Freeware modelling  
-and rendering suite of tools.  
-  
-!! 5.4 Miscellaneous Links  
-  
-  
-  
-Here are some links that don't really fit into any other category, yet  
-are still worthwhile checking out if you are seriously considering  
-using your Linux computer as a 3D modelling and rendering machine.  
-  
-  
-  
-3D Software for Linux - Contains most (if not all) links in  
-this document and then some.  
-  
-  
-  
-3D Modelling Software for Linux - Links to software packages  
-chiefly related to modelling.  
-  
-  
-  
-3D Modelling and Rendering using Linux - A comprehensive site  
-with articles and software that explains what this document summarizes.  
-----  
-  
-!! 6. Acknowledgements  
-  
-  
-I would like to extend a heart-felt thanks to the developers of the  
-software packages detailed in this document. The quality of their  
-products is of a commercial level, yet they keep the spirit of free  
-software alive . Well done!  
-----  
+Describe [HowTo3DModelling ] here.