SDL_!PumpEvents
NAME SYNOPSIS DESCRIPTION SEE ALSO
SDL_!PumpEvents- Pumps the event loop, gathering events from the input devices.
#include
void SDL_!PumpEvents(void);
Pumps the event loop, gathering events from the input devices.
SDL_!PumpEvents gathers all the pending input information from devices and places it on the event queue. Without calls to SDL_!PumpEvents no events would ever be placed on the queue. Often calls the need for SDL_!PumpEvents is hidden from the user since SDL_!PollEvent and SDL_!WaitEvent implicitly call SDL_!PumpEvents. However, if you are not polling or waiting for events (e.g. your filtering them), then you must call SDL_!PumpEvents to force an event queue update.
Note:
You can only call this function in the thread that set the video mode.
SDL_!PollEvent
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