SDL_!PixelFormat
NAME STRUCTURE DEFINITION STRUCTURE DATA DESCRIPTION SEE ALSO
SDL_!PixelFormat- Stores surface format information
typedef struct{ SDL_Palette *palette; Uint8 !BitsPerPixel; Uint8 !BytesPerPixel; Uint32 Rmask, Gmask, Bmask, Amask; Uint8 Rshift, Gshift, Bshift, Ashift; Uint8 Rloss, Gloss, Bloss, Aloss; Uint32 colorkey; Uint8 alpha; } SDL_!PixelFormat;
palette Pointer to the palette, or NULL if the !BitsPerPixel__
!BitsPerPixel The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32.
!BytesPerPixel
The number of bytes used to represent each pixel in a surface. Usually one to four.
[RGBAmask Binary mask used to retrieve individual color values
[RGBAloss Precision loss of each color component (2^[RGBAloss)
[RGBAshift Binary left shift of each color component in the pixel value
colorkey Pixel value of transparent pixels
alpha Overall surface alpha value
A SDL_!PixelFormat describes the format of the pixel data stored at the pixels field of a SDL_Surface. Every surface stores a SDL_!PixelFormat in the format field.
If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential.
8-bit pixel formats are the easiest to understand. Since its an 8-bit format, we have 8 !BitsPerPixel and 1 !BytesPerPixel. Since !BytesPerPixel is 1, all pixels are represented by a Uint8 which contains an index into palette-colors. So, to determine the color of a pixel in a 8-bit surface: we read the color index from surface-pixels and we use that index to read the SDL_Color structure from surface-format-palette-colors. Like so:
SDL_Surface surface; SDL_!PixelFormat *fmt; SDL_Color *color; Uint8 index; . . / Create surface */ . . fmt=surface-
Pixel formats above 8-bit are an entirely different experience. They are considered to be
/* Extracting color components from a 32-bit color value */ SDL_!PixelFormat *fmt; SDL_Surface *surface; Uint32 temp, pixel; Uint8 red, green, blue, alpha; . . . fmt=surface-
SDL_Surface, SDL_MapRGB
One page links to SDL_PixelFormat(3):