Penguin
 
SDL_GL_Load Library(3)
LikePages

SDL_GL_!LoadLibrary

SDL_GL_!LoadLibrary

NAME SYNOPSIS DESCRIPTION SEE ALSO


NAME

SDL_GL_!LoadLibrary- Specify an OpenGL library

SYNOPSIS

#include

int SDL_GL_!LoadLibrary(__const char

  • path__);

DESCRIPTION

If you wish, you may load the OpenGL library at runtime, this must be done before SDL_!SetVideoMode is called. The path of the GL library is passed to SDL_GL_!LoadLibrary and it returns 0 on success, or -1 on an error. You must then use SDL_GL_!GetProcAddress to retrieve function pointers to GL functions.

SEE ALSO

SDL_GL_!GetProcAddress


This page is a man page (or other imported legacy content). We are unable to automatically determine the license status of this page.