SDL_!CreateSemaphore
NAME SYNOPSIS DESCRIPTION RETURN VALUE EXAMPLES SEE ALSO
SDL_!CreateSemaphore- Creates a new semaphore and assigns an initial value to it.
#include
SDL_sem *SDL_!CreateSemaphore(Uint32 initial_value);
SDL_!CreateSemaphore() creates a new semaphore and initializes it with the value initial_value. Each locking operation on the semaphore by SDL_!SemWait, SDL_!SemTryWait or SDL_!SemWaitTimeout will atomically decrement the semaphore value. The locking operation will be blocked if the semaphore value is not positive (greater than zero). Each unlock operation by SDL_!SemPost will atomically increment the semaphore value.
Returns a pointer to an initialized semaphore or NULL if there was an error.
SDL_sem *my_sem; my_sem = SDL_!CreateSemaphore(INITIAL_SEM_VALUE); if (my_sem == NULL) { return CREATE_SEM_FAILED; }
SDL_!DestroySemaphore, SDL_!SemWait, SDL_!SemTryWait, SDL_!SemWaitTimeout, SDL_!SemPost, SDL_!SemValue
One page links to SDL_CreateSemaphore(3):