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SDL_Convert Surface(3)
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SDL_!ConvertSurface

SDL_!ConvertSurface

NAME SYNOPSIS DESCRIPTION RETURN VALUE SEE ALSO


NAME

SDL_!ConvertSurface- Converts a surface to the same format as another surface.

SYNOPSIS

#include

SDL_Surface *SDL_!ConvertSurface(SDL_Surface *src, SDL_!PixelFormat *fmt, Uint32 flags);

DESCRIPTION

Creates a new surface of the specified format, and then copies and maps the given surface to it. If this function fails, it returns NULL.

The flags parameter is passed to SDL_CreateRGBSurface and has those semantics.

This function is used internally by SDL_!DisplayFormat.

RETURN VALUE

Returns either a pointer to the new surface, or NULL on error.

SEE ALSO

SDL_CreateRGBSurface, SDL_!DisplayFormat, SDL_!PixelFormat, SDL_Surface


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