version 2, including all changes.
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SDL_Surface |
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!!!SDL_Surface |
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NAME |
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STRUCTURE DEFINITION |
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STRUCTURE DATA |
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DESCRIPTION |
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SEE ALSO |
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---- |
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!!NAME |
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SDL_Surface- Graphical Surface Structure |
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!!STRUCTURE DEFINITION |
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typedef struct SDL_Surface { |
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Uint32 flags; /* Read-only */ |
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perry |
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SDL_!PixelFormat *format; /* Read-only */ |
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perry |
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int w, h; /* Read-only */ |
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Uint16 pitch; /* Read-only */ |
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void *pixels; /* Read-write */ |
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int offset; /* Private */ |
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/* Hardware-specific surface info */ |
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struct private_hwdata *hwdata; |
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/* clipping information */ |
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SDL_Rect clip_rect; /* Read-only */ |
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Uint32 unused1; /* for binary compatibility */ |
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Uint32 unused2; /* for binary compatibility */ |
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/* info for fast blit mapping to other surfaces */ |
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struct SDL_!BlitMap *map; /* Private */ |
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/* format version, bumped at every change to invalidate blit maps */ |
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unsigned int format_version; /* Private */ |
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/* Reference count -- used when freeing surface */ |
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int refcount; /* Read-mostly */ |
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} SDL_Surface; |
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!!STRUCTURE DATA |
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__flags__ Surface flags |
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__format__ Pixel ''format'' |
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__w, h__ Width and height of the surface |
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__pitch__ Length of a surface scanline in |
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bytes |
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__pixels__ Pointer to the actual pixel data |
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__clip_minx, clip_maxx__ |
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X clip coords |
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__clip_rect__ surface clip ''rectangle'' |
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!!DESCRIPTION |
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__SDL_Surface__'s represent areas of |
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__SDL_Surface__ by |
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perry |
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__SDL_!SetVideoMode__ and __SDL_!GetVideoSurface__. Most |
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of the fields should be pretty obvious. __w__ and |
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__h__ are the width and height of the surface in pixels. |
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__pixels__ is a pointer to the actual pixel data, the |
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surface should be ''locked'' before accessing this field. |
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The __clip_rect__ field is the clipping rectangle as set |
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by __SDL_!SetClipRect__. |
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The following are supported in the __flags__ |
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field. |
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__SDL_SWSURFACE__ |
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Surface is stored in system memory |
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__SDL_HWSURFACE__ |
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Surface is stored in video memory |
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__SDL_ASYNCBLIT__ |
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Surface uses asynchronous blits if possible |
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__SDL_ANYFORMAT__ |
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Allows any pixel-format (Display surface) |
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__SDL_HWPALETTE__ |
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Surface has exclusive palette |
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__SDL_DOUBLEBUF__ |
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Surface is double buffered (Display surface) |
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__SDL_FULLSCREEN__ |
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Surface is full screen (Display Surface) |
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__SDL_OPENGL__ Surface has an OpenGL context (Display |
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Surface) |
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__SDL_OPENGLBLIT__ |
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Surface supports OpenGL blitting (Display |
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Surface) |
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__SDL_RESIZABLE__ |
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Surface is resizable (Display Surface) |
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__SDL_HWACCEL__ Surface blit uses hardware |
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acceleration |
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__SDL_SRCOLORKEY__ |
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Surface use colorkey blitting |
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__SDL_RLEACCEL__ Colorkey blitting is accelerated with |
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RLE |
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__SDL_SRCALPHA__ Surface blit uses alpha |
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blending |
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__SDL_PREALLOC__ Surface uses preallocated |
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memory |
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!!SEE ALSO |
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__SDL_!PixelFormat__ |
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---- |