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SDL_Surface

SDL_Surface

NAME STRUCTURE DEFINITION STRUCTURE DATA DESCRIPTION SEE ALSO


NAME

SDL_Surface- Graphical Surface Structure

STRUCTURE DEFINITION

typedef struct SDL_Surface { Uint32 flags; /* Read-only / SDL_!PixelFormat? format; / Read-only / int w, h; / Read-only / Uint16 pitch; / Read-only / void pixels; / Read-write / int offset; / Private / / Hardware-specific surface info / struct private_hwdata hwdata; / clipping information / SDL_Rect clip_rect; / Read-only / Uint32 unused1; / for binary compatibility / Uint32 unused2; / for binary compatibility / / info for fast blit mapping to other surfaces / struct SDL_!BlitMap? map; / Private */ / format version, bumped at every change to invalidate blit maps */ unsigned int format_version; / Private */ / Reference count -- used when freeing surface */ int refcount; / Read-mostly */ } SDL_Surface;

STRUCTURE DATA

flags Surface flags

format Pixel format

w, h Width and height of the surface

pitch Length of a surface scanline in bytes

pixels Pointer to the actual pixel data

clip_minx, clip_maxx

X clip coords

clip_rect surface clip rectangle

DESCRIPTION

SDL_Surface's represent areas of SDL_Surface by SDL_!SetVideoMode? and SDL_!GetVideoSurface?. Most of the fields should be pretty obvious. w and h are the width and height of the surface in pixels. pixels is a pointer to the actual pixel data, the surface should be locked before accessing this field. The clip_rect field is the clipping rectangle as set by SDL_!SetClipRect?.

The following are supported in the flags field.

SDL_SWSURFACE

Surface is stored in system memory

SDL_HWSURFACE

Surface is stored in video memory

SDL_ASYNCBLIT

Surface uses asynchronous blits if possible

SDL_ANYFORMAT

Allows any pixel-format (Display surface)

SDL_HWPALETTE

Surface has exclusive palette

SDL_DOUBLEBUF

Surface is double buffered (Display surface)

SDL_FULLSCREEN

Surface is full screen (Display Surface)

SDL_OPENGL Surface has an OpenGL context (Display Surface)

SDL_OPENGLBLIT

Surface supports OpenGL blitting (Display Surface)

SDL_RESIZABLE

Surface is resizable (Display Surface)

SDL_HWACCEL Surface blit uses hardware acceleration

SDL_SRCOLORKEY

Surface use colorkey blitting

SDL_RLEACCEL Colorkey blitting is accelerated with RLE

SDL_SRCALPHA Surface blit uses alpha blending

SDL_PREALLOC Surface uses preallocated memory

SEE ALSO

SDL_!PixelFormat?


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