SDL_!SetVideoMode?
NAME SYNOPSIS DESCRIPTION RETURN VALUE SEE ALSO
SDL_!SetVideoMode?- Set up a video mode with the specified width, height and bits-per-pixel.
#include
SDL_Surface *SDL_!SetVideoMode?(int width, int height, int bpp, Uint32 flags);
Set up a video mode with the specified width, height and bits-per-pixel.
If bpp is 0, it is treated as the current display bits per pixel.
The flags parameter is the same as the flags field of the SDL_Surface structure. OR'd combinations of the following values are valid.
SDL_SWSURFACE
Create the video surface in system memory
SDL_HWSURFACE
Create the video surface in video memory
SDL_ASYNCBLIT
Enables the use of asynchronous to the display surface. This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems.
SDL_ANYFORMAT
Normally, if a video surface of the requested depth (bpp) is not available, SDL will emulate one with a shadow surface. Passing SDL_ANYFORMAT prevents this and causes SDL to use the video surface, regardless of its depth.
SDL_HWPALETTE
Give SDL exclusive palette access. Without this flag you may not always get the the colors you request with SDL_!SetColors?.
SDL_DOUBLEBUF
Enable double buffering. Calling SDL_Flip will flip the buffers and update the screen. If double buffering could not be enabled then SDL_Flip will just perform a SDL_!UpdateRect? on the entire screen.
SDL_FULLSCREEN
SDL will attempt to use a fullscreen mode
SDL_OPENGL Create an OpenGL rendering context. You should have previously set OpenGL video attributes with SDL_GL_!SetAttribute?.
SDL_OPENGLBLIT
Create an OpenGL rendering context, like above, but allow normal blitting operations.
SDL_RESIZABLE
Create a resizable window. When the window is resized by the user a SDL_VIDEORESIZE event is generated and SDL_!SetVideoMode? can be called again with the new size.
Note:
Whatever flags SDL_!SetVideoMode? could satisfy are set in the flags member of the returned surface.
The framebuffer surface, or NULL if it fails.
SDL_!LockSurface?, SDL_!SetColors?, SDL_Flip, SDL_Surface
One page links to SDL_SetVideoMode(3):