SDL_!SetCursor?
NAME SYNOPSIS DESCRIPTION SEE ALSO
SDL_!SetCursor?- Set the currently active mouse cursor.
#include
void *SDL_!SetCursor?(__SDL_Cursor
Sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display.
SDL_!GetCursor?, SDL_!CreateCursor?, SDL_!ShowCursor?
One page links to SDL_SetCursor(3):