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Diff: SDL_SetColors(3)
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Differences between current version and predecessor to the previous major change of SDL_SetColors(3).

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Newer page: version 2 Last edited on Monday, June 3, 2002 6:53:48 pm by perry
Older page: version 1 Last edited on Monday, June 3, 2002 6:53:48 pm by perry Revert
@@ -1,6 +1,6 @@
-SDL_SetColors  
-!!!SDL_SetColors 
+SDL_! SetColors  
+!!!SDL_! SetColors 
 NAME 
 SYNOPSIS 
 DESCRIPTION 
 RETURN VALUE 
@@ -9,16 +9,16 @@
 ---- 
 !!NAME 
  
  
-SDL_SetColors- Sets a portion of the colormap for the given 8-bit surface. 
+SDL_! SetColors- Sets a portion of the colormap for the given 8-bit surface. 
 !!SYNOPSIS 
  
  
 __#include __ 
  
  
-__int SDL_SetColors__(__SDL_Surface *surface, SDL_Color 
+__int SDL_! SetColors__(__SDL_Surface *surface, SDL_Color 
 *colors, int firstcolor, int ncolors__); 
 !!DESCRIPTION 
  
  
@@ -28,9 +28,9 @@
  
 When __surface__ is the surface associated with the 
 current display, the display colormap will be updated with 
 the requested colors. If __SDL_HWPALETTE__ was set in 
-''SDL_SetVideoMode'' flags, __SDL_SetColors__ will 
+''SDL_! SetVideoMode'' flags, __SDL_! SetColors__ will 
 always return __1__, and the palette is guaranteed to be 
 set the way you desire, even if the window colormap has to 
 be warped or run under emulation. 
  
@@ -43,18 +43,18 @@
 Palettized (8-bit) screen surfaces with the 
 __SDL_HWPALETTE__ flag have two palettes, a logical 
 palette that is used for mapping blits to/from the surface 
 and a physical palette (that determines how the hardware 
-will map the colors to the display). __SDL_SetColors__ 
+will map the colors to the display). __SDL_! SetColors__ 
 modifies both palettes (if present), and is equivalent to 
-calling ''SDL_SetPalette'' with the __flags__ set to 
+calling ''SDL_! SetPalette'' with the __flags__ set to 
 __(SDL_LOGPAL | SDL_PHYSPAL)__. 
 !!RETURN VALUE 
  
  
 If __surface__ is not a palettized surface, this function 
 does nothing, returning __0__. If all of the colors were 
-set as passed to __SDL_SetColors__, it will return 
+set as passed to __SDL_! SetColors__, it will return 
 __1__. If not all the color entries were set exactly as 
 given, it will return __0__, and you should look at the 
 surface palette to determine the actual color 
 palette. 
@@ -72,7 +72,7 @@
 for(i=0;i 
 !!SEE ALSO 
  
  
-__SDL_Color SDL_Surface__, __SDL_SetPalette__,  
-__SDL_SetVideoMode__ 
+__SDL_Color SDL_Surface__, __SDL_! SetPalette__,  
+__SDL_! SetVideoMode__ 
 ---- 
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