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SDL_QuitEvent(3)
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SDL_!QuitEvent !!!SDL_!QuitEvent NAME STRUCTURE DEFINITION STRUCTURE DATA DESCRIPTION SEE ALSO ---- !!NAME SDL_!QuitEvent- Quit requested event !!STRUCTURE DEFINITION typedef struct{ Uint8 type } SDL_!QuitEvent; !!STRUCTURE DATA __type SDL_QUIT__ !!DESCRIPTION __SDL_!QuitEvent__ is a member of the __SDL_Event__ union and is used whan an event of type __SDL_QUIT__ is reported. As can be seen, the SDL_!QuitEvent structure serves no useful purpose. The event itself, on the other hand, is very important. If you filter out or ignore a quit event then it is impossible for the user to close the window. On the other hand, if you do accept a quit event then the application window will be closed, and screen updates will still report success event though the application will no longer be visible. __Note:__ The macro __SDL_!QuitRequested__ will return non-zero if a quit event is pending !!SEE ALSO __SDL_Event__, __SDL_!SetEventFilter__ ----
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