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SDL_!QuitEvent?

SDL_!QuitEvent?

NAME STRUCTURE DEFINITION STRUCTURE DATA DESCRIPTION SEE ALSO


NAME

SDL_!QuitEvent?- Quit requested event

STRUCTURE DEFINITION

typedef struct{ Uint8 type } SDL_!QuitEvent?;

STRUCTURE DATA

type SDL_QUIT

DESCRIPTION

SDL_!QuitEvent? is a member of the SDL_Event union and is used whan an event of type SDL_QUIT is reported.

As can be seen, the SDL_!QuitEvent? structure serves no useful purpose. The event itself, on the other hand, is very important. If you filter out or ignore a quit event then it is impossible for the user to close the window. On the other hand, if you do accept a quit event then the application window will be closed, and screen updates will still report success event though the application will no longer be visible.

Note:

The macro SDL_!QuitRequested? will return non-zero if a quit event is pending

SEE ALSO

SDL_Event, SDL_!SetEventFilter?


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