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Blame: SDL_PushEvent(3)
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Annotated edit history of SDL_PushEvent(3) version 2, including all changes. View license author blame.
Rev Author # Line
2 perry 1 SDL_!PushEvent
2 !!!SDL_!PushEvent
1 perry 3 NAME
4 SYNOPSIS
5 DESCRIPTION
6 RETURN VALUE
7 EXAMPLES
8 SEE ALSO
9 ----
10 !!NAME
11
12
2 perry 13 SDL_!PushEvent- Pushes an event onto the event queue
1 perry 14 !!SYNOPSIS
15
16
17 __#include __
18
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2 perry 20 __int SDL_!PushEvent__(__SDL_Event
1 perry 21 *event__);
22 !!DESCRIPTION
23
24
25 The event queue can actually be used as a two way
26 communication channel. Not only can events be read from the
27 queue, but the user can also push their own events onto it.
28 __event__ is a pointer to the event structure you wish to
29 push onto the queue.
30
31
32 __Note:__
33
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35 Pushing device input events onto the queue doesn't modify
36 the state of the device within SDL.
37 !!RETURN VALUE
38
39
40 Returns __0__ on success or __-1__ if the event
41 couldn't be pushed.
42 !!EXAMPLES
43
44
45 See __SDL_Event__.
46 !!SEE ALSO
47
48
2 perry 49 __SDL_!PollEvent__, __SDL_!PeepEvents__,
1 perry 50 __SDL_Event__
51 ----
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