Annotated edit history of
SDL_PushEvent(3) version 2, including all changes.
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SDL_!PushEvent |
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!!!SDL_!PushEvent |
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NAME |
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SYNOPSIS |
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DESCRIPTION |
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RETURN VALUE |
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EXAMPLES |
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SEE ALSO |
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---- |
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!!NAME |
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SDL_!PushEvent- Pushes an event onto the event queue |
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!!SYNOPSIS |
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__#include __ |
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__int SDL_!PushEvent__(__SDL_Event |
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*event__); |
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!!DESCRIPTION |
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The event queue can actually be used as a two way |
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communication channel. Not only can events be read from the |
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queue, but the user can also push their own events onto it. |
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__event__ is a pointer to the event structure you wish to |
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push onto the queue. |
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__Note:__ |
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Pushing device input events onto the queue doesn't modify |
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the state of the device within SDL. |
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!!RETURN VALUE |
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Returns __0__ on success or __-1__ if the event |
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couldn't be pushed. |
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!!EXAMPLES |
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See __SDL_Event__. |
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!!SEE ALSO |
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__SDL_!PollEvent__, __SDL_!PeepEvents__, |
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__SDL_Event__ |
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---- |
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