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SDL_!PushEvent?

SDL_!PushEvent?

NAME SYNOPSIS DESCRIPTION RETURN VALUE EXAMPLES SEE ALSO


NAME

SDL_!PushEvent?- Pushes an event onto the event queue

SYNOPSIS

#include

int SDL_!PushEvent?(__SDL_Event

  • event__);

DESCRIPTION

The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. event is a pointer to the event structure you wish to push onto the queue.

Note:

Pushing device input events onto the queue doesn't modify the state of the device within SDL.

RETURN VALUE

Returns 0 on success or -1 if the event couldn't be pushed.

EXAMPLES

See SDL_Event.

SEE ALSO

SDL_!PollEvent?, SDL_!PeepEvents?, SDL_Event


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