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1 perry 1 SDL_!PumpEvents
2 !!!SDL_!PumpEvents
3 NAME
4 SYNOPSIS
5 DESCRIPTION
6 SEE ALSO
7 ----
8 !!NAME
9
10
11 SDL_!PumpEvents- Pumps the event loop, gathering events from the input devices.
12 !!SYNOPSIS
13
14
15 __#include __
16
17
18 __void SDL_!PumpEvents__(__void__);
19 !!DESCRIPTION
20
21
22 Pumps the event loop, gathering events from the input
23 devices.
24
25
26 __SDL_!PumpEvents__ gathers all the pending input
27 information from devices and places it on the event queue.
28 Without calls to __SDL_!PumpEvents__ no events would ever
29 be placed on the queue. Often calls the need for
30 __SDL_!PumpEvents__ is hidden from the user since
31 __SDL_!PollEvent__ and __SDL_!WaitEvent__ implicitly
32 call __SDL_!PumpEvents__. However, if you are not polling
33 or waiting for events (e.g. your filtering them), then you
34 must call __SDL_!PumpEvents__ to force an event queue
35 update.
36
37
38 __Note:__
39
40
41 You can only call this function in the thread that set the
42 video mode.
43 !!SEE ALSO
44
45
46 __SDL_!PollEvent__
47 ----
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