Annotated edit history of
SDL_PeepEvents(3) version 2, including all changes.
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SDL_!PeepEvents |
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!!!SDL_!PeepEvents |
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NAME |
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SYNOPSIS |
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DESCRIPTION |
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RETURN VALUE |
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SEE ALSO |
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---- |
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!!NAME |
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SDL_!PeepEvents- Checks the event queue for messages and optionally returns them. |
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!!SYNOPSIS |
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__#include __ |
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__int SDL_!PeepEvents__(__SDL_Event *events, int |
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numevents, SDL_eventaction action, Uint32 |
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mask__); |
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!!DESCRIPTION |
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Checks the event queue for messages and optionally returns |
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them. |
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If __action__ is __SDL_ADDEVENT__, up to |
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__numevents__ events will be added to the back of the |
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event queue. |
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If __action__ is __SDL_PEEKEVENT__, up to |
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__numevents__ events at the front of the event queue, |
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matching __mask__, will be returned and will not be |
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removed from the queue. |
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If __action__ is __SDL_GETEVENT__, up to |
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__numevents__ events at the front of the event queue, |
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matching __mask__, will be returned and will be removed |
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from the queue. |
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This function is thread-safe. |
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!!RETURN VALUE |
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This function returns the number of events actually stored, |
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or __-1__ if there was an error. |
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!!SEE ALSO |
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__SDL_Event__, __SDL_!PollEvent__, |
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__SDL_!PushEvent__ |
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---- |
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