SDL_!PeepEvents?
NAME SYNOPSIS DESCRIPTION RETURN VALUE SEE ALSO
SDL_!PeepEvents?- Checks the event queue for messages and optionally returns them.
#include
int SDL_!PeepEvents?(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 mask);
Checks the event queue for messages and optionally returns them.
If action is SDL_ADDEVENT, up to numevents events will be added to the back of the event queue.
If action is SDL_PEEKEVENT, up to numevents events at the front of the event queue, matching mask, will be returned and will not be removed from the queue.
If action is SDL_GETEVENT, up to numevents events at the front of the event queue, matching mask, will be returned and will be removed from the queue.
This function is thread-safe.
This function returns the number of events actually stored, or -1 if there was an error.
SDL_Event, SDL_!PollEvent?, SDL_!PushEvent?
One page links to SDL_PeepEvents(3):