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SDL_!PeepEvents?

SDL_!PeepEvents?

NAME SYNOPSIS DESCRIPTION RETURN VALUE SEE ALSO


NAME

SDL_!PeepEvents?- Checks the event queue for messages and optionally returns them.

SYNOPSIS

#include

int SDL_!PeepEvents?(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 mask);

DESCRIPTION

Checks the event queue for messages and optionally returns them.

If action is SDL_ADDEVENT, up to numevents events will be added to the back of the event queue.

If action is SDL_PEEKEVENT, up to numevents events at the front of the event queue, matching mask, will be returned and will not be removed from the queue.

If action is SDL_GETEVENT, up to numevents events at the front of the event queue, matching mask, will be returned and will be removed from the queue.

This function is thread-safe.

RETURN VALUE

This function returns the number of events actually stored, or -1 if there was an error.

SEE ALSO

SDL_Event, SDL_!PollEvent?, SDL_!PushEvent?


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