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Blame: SDL_Palette(3)
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Annotated edit history of SDL_Palette(3) version 2, including all changes. View license author blame.
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1 perry 1 SDL_Palette
2 !!!SDL_Palette
3 NAME
4 STRUCTURE DEFINITION
5 STRUCTURE DATA
6 DESCRIPTION
7 SEE ALSO
8 ----
9 !!NAME
10
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12 SDL_Palette- Color palette for 8-bit pixel formats
13 !!STRUCTURE DEFINITION
14
15
16 typedef struct{
17 int ncolors;
18 SDL_Color *colors;
19 } SDL_Palette;
20 !!STRUCTURE DATA
21
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23 __ncolors__ Number of colors used in this
24 palette
25
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27 __colors__ Pointer to __SDL_Color__ structures that
28 make up the palette.
29 !!DESCRIPTION
30
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32 Each pixel in an 8-bit surface is an index into the
33 __colors__ field of the __SDL_Palette__ structure
2 perry 34 store in __SDL_!PixelFormat__. A __SDL_Palette__ should
1 perry 35 never need to be created manually. It is automatically
2 perry 36 created when SDL allocates a __SDL_!PixelFormat__ for a
1 perry 37 surface. The colors values of a __SDL_Surface__s palette
2 perry 38 can be set with the __SDL_!SetColors__.
1 perry 39 !!SEE ALSO
40
41
2 perry 42 __SDL_Color__, __SDL_Surface__, __SDL_!SetColors
43 SDL_!SetPalette__
1 perry 44 ----
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