SDL_!JoystickUpdate?
NAME SYNOPSIS DESCRIPTION SEE ALSO
SDL_!JoystickUpdate?- Updates the state of all joysticks
#include
void SDL_!JoystickUpdate?(void);
Updates the state(position, buttons, etc.) of all open joysticks. If joystick events have been enabled with SDL_!JoystickEventState? then this is called automatically in the event loop.
SDL_!JoystickEventState?
One page links to SDL_JoystickUpdate(3):